WHAT? The Darkness 2, a game about the cheerful Italian mafiosi and his best friends – two toothy mouths.
WHERE? Las Vegas, Hotel Hard Rock Hotel
One of the slogans to the film "Black Hole" was like this: "Do not be afraid of the dark, afraid of what is hidden in it". This phrase is ideal for a comic book The Darkness : there are not carnivorous bats in the darkness, and not even the diesel diesel diesel engines, but fanged grazing with unkindly burning eyes, hunchbacked impressions, sharks, gorillas and large evil crocodiles – according to the mythology of the comic book, you can create anything you like from darkness.
The Chronicle of Riddick and The Darkness has another common feature – the best games for these universes are made by the Swedish company today Starbreeze Studios , And both of them quite corresponded to the atmosphere of the original source – gloomy, terrible, cruel works. Among the creators of The Darkness, for example, the writer Gart Ennis, the author of the comic book The Boys, in which superheroes appear to degenerators, parasites and sexual perverts: it is difficult to expect from such a person the optimistic story with Love Stories and Happy Ends. Therefore, the beloved of the protagonist is killed right in front of his eyes (at least in the game), and he himself, looking with a dedicated look in the mirror, lets himself with a bullet in the temple. “That's how I died for the first time,” Jackie Estekado recalls thoughtfully.
Darkness is a friend of youth
The sequel is done by completely different people. Digital Extremes , although they are considered eternal apprentices Epic Games , In recent years, they managed to participate in the development of both parts BIOSHOCK and release the average, but by no means unconducting action Dark Sector – In a word, they gained experience and are now quite ready for a large independent project, at least the level The Darkness 2.
The first part is not that the jackpot tore off, but it was and remains one of the rare games in the first person, the main character of which is not an armed with a rifle minister of cult Rambo. That is, of course, a rifle could be found, but the main weapon and the main ally (also a fierce enemy) is darkness, an ominous essence with a hoarse voice of Mike Patton.
Until his age, Jackie Estekado was a normal homelessness: the orphanage past, the adoption of a suspicious “uncle” Polly (uncle works as a large mafiosi and more than anything loves two things: yell and punish), loss of innocence during interrogation in the police, a short and rich criminal career. … On the eve of the twenty-first birthday, two troubles happen to Jackie: firstly, Polly decides to get rid of him, and, secondly, darkness awakens in it.
Darkness lives in the hero in his head, regularly reminds that you need to kill and cripple. Jackie at first does not mind: there are enough candidates for separation of the head in his list, and darkness gives a lot of capabilities – like those very toothy mouths. With them you can sneak into any gap, open the locked door and tear out the heart of an doomed Italo-American with a gun. Over time, darkness learns to turn over with heavy objects, replace firearms and call on more and more professional minions – creatures that are very similar to goblins from Overlord. They perform approximately the same functions, but appear one by one and are very afraid of light – as, in fact, Jackie.
One of the key features of the shooter mechanics was that the darkness was quickly weak in the world, and in the twilight, on the contrary, it was fantastically quickly restored. Therefore, I had to regularly beat the lamps, extinguish candles, break the transformers, and sometimes – whistle to run away from the battlefield to literally sit in a dark corner.
Darkness of New York
Continuing the guide in the last issue in the cities of America, the editorial office of Gamemany is represented by a guide to some iconic, but not well -known attractions of the "Big Apple".
“Mid-September is the best time to visit Little Italy because of the most amazing annual performance of the quarter: a ten-day festival in honor of St. Janoire. During the holiday … the gifts and relics of this saint are carried through the streets. For entertainment of guests, games and attractions of all kinds of views, as well as representations of street musicians and dancers with the participation of the public, are prepared. (Nycgo.com)
“If you go far, the second speed method of moving is public transport … This is an inexpensive, environmentally Galaxy Spins Casino friendly and excellent way to see New York-not to mention the fact that it works around the clock … The easiest and fastest way to move between five areas is an subway. A trip in it – or “by train”, as they say here, is the best way to feel like local ”. (Nycgo.com)
When you are in New York, try to coincide your vacation with a restaurant week, which takes place in the city twice a year: in winter (January/February) and in the summer (June/July). During this event, all restaurants serve lunches at fixed and quite affordable prices. For example, last winter to have lunch at the best restaurants in New York cost $ 24.07 for lunch of three dishes (daily except Saturdays) and $ 35 for dinner (drinks, taxes and tips in the amount are not included).
Darkness Canadian
All basic mechanics with small changes will move in the second part. The action is still taking place in New York (while in the comics of Jackie, God knows what: for example, he once captured a tropical country and became a drug lord), and the overpass-no longer knocked out on a patch, and the head of his own mafia family. But with large mafiosi, as we recall from the time of the “godfather”, some kind of curioses forever happen, so once Jackie woke up from the fact that someone decided to crucify him on a wooden cross. While the mercenaries were injected in the palms of the hero of the nails, the shirted disabled person, nicknamed the crippled, explained to the overpass that he wanted to take the darkness from him because she protects her carrier, heals his wounds and resurrects in the event of death. All these bonuses would be very useful to the mutilated cripple.
But here, of course, obscurantism begins. The kidnapper did not take into account that the current owner of darkness is Jackie; and darkness comes to the rescue. Two toothy red -eyed tentacles dig into tormentors. They tear their heads, hands and other interesting parts of the body. Moreover, this time, to the joy of latent psychopaths, the process is interactive. Previously, the mouth-panty has interacted with the environment only as it was planned by gamed-designers. Now, modern technologies come to the rescue of physics: conveniently grabbing the victim with the left stick, we clamp the right trigger and the right steak cut the carcass convenient for us. Horizontally, vertically, diagonally – as you prefer? Large slices or small?
Here the tentacles wrap the enemy and drill his chest through (“This technique is called“ Anaconda ” – the developers comment bloodthirsty), here they are tearing in two (“ Bone of desires, ”the game designer recites). Jackie with the root pulls out a parking counter (also not with his hands, of course) and pinns with his help the next mercenary to the wall. Different methods of reprisal against the vile human biomass in The Darkness 2 are slightly less than in Bulletstorm , Only unlike the game PEOPLE Can Fly We make all the atrocities “manually”, as if we cut the chicken. And this is actually a very correct solution: in the first part in the battles I had to shoot mainly – it was not very clear why the hero generally resorted to the help of bullets, when a black heart of extraterrestrial evil beats in his chest like a night. Now certainly clear – there is no need.
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At the same time, The Darkness 2 also looks very beneficial: with the word Cel-showing, any journalist suspiciously narrowed his eyes (more than once mediocre developers hid their creative impotence behind this cheap technique), but this stylistic is very ongoing this game. Clear black lines, severe contrast between bright colors and crushing blackness around – working with the authors of Bioshock, Digital Extremees developed a sense of taste, and this makes them honor.
This is perhaps all that is known about The Darkness 2 for today. But we do not need more introductory information strictly: there is already one news that someone is ready to shift the mechanics of the wonderful Starbreeze game to modern technologies inspires great hopes. And if the game industry was a country, then do not hesitate – thanks to that, including The Darkness 2, the president would declare 2011 by the year of the non -standard shooter.